³He is an IP of my own, concentrated mostly on the life of a space janitor in a spaceport in orbit at an Helium-3 mining colony.


I’ts been a while since i made some larger things for this. most of it is writing, sketches and a billion 3D files. I’ll attempt to share some more later

Here’s a blender test thing i was making for cities

From here on it’s old uploads. here i was testing a modular set in unreal to make a giant spacestation

Movie3

Animated-Gif

HallwayOverpaint

hullbreach2
hallway1_feedback2
PlasmacannonRender
LocustOpenSheet

Here’s how i’m currently working on it, and the full gallery

Started work on a storyboard, first draft.

 

When i’m content with a still, it is taken to a higher level of detail to explore different sections of the IP as i go. Examples:

hallway1_feedback2
hullbreach2

Modeling setpieces.2017-03-26 13_46_42-Autodesk Maya 2017_ B___3He_Building Blocks_3D_BuildingBlocks.mb_Making them into prefabs in Unreal Engine.2017-03-29 11_02_28-Helium3 - Unreal Editor2017-03-29 11_03_33-Helium3 - Unreal Editor.pngAssembling the prefabs into a usable environment. I’ll be drawing over these to decide what i need to change/add.2017-03-30 12_48_36-Engine Overpaints.psd @ 28.3% (Layer 7, RGB_8#) _2017-03-30 12_48_53-Engine Overpaints.psd @ 28.3% (Layer 7, RGB_8#) _2017-03-30 12_49_07-Engine Overpaints.psd @ 28.3% (Layer 7, RGB_8#) _

Using these screenshots i’m doing paintovers:
HallwayOverpaint
And from feedback off that i’ll detail some more things in Sketchup.
2017-04-12 11_35_25-PhotosNext to that i’ve also begun work on the space stations and spaceships. very much in the conceptual phase but i’ll post detailed versions later.
8-110-1LocustOpenSheet12-115-1
Example of AO render being used as underlay for pen drawing to quickly visualise a concept:0-10

Previous image was not rendered yet, but here is an example on how i would treat such a prop.PlasmacannonRenderOlder concept of a spacestation.spaceport-3

More work soon!