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Tino Kort

Concept Artist

Author: Tino Kort

Concept artist for Games & Film. Open to work.

Instant-buy/hire buttons added!

Posted on 2026-01-16 by Tino Kort

So i’ve heard from a lot of people that hiring/commissioning an artist can take a bit of time. Google forms… Read more Instant-buy/hire buttons added!

Overtaken Pillar design

Posted on 2025-12-18 by Tino Kort

So, i’ve been busy with the publisher, worldbuilding stuff and a lot of design for Overtaken!Nothing finished, but i wanted… Read more Overtaken Pillar design

Explanation on how i use layers for storyboarding

Posted on 2025-11-122025-11-12 by Tino Kort

A while ago i was working on a new storyboard for 3He, a sci-fi project i’m resurrecting. Talking with and… Read more Explanation on how i use layers for storyboarding

Test Prints!

Posted on 2025-07-312025-07-31 by Tino Kort

Got some test prints in from the supplier, and i’m liking them so far. Honestly really jumped forward that i… Read more Test Prints!

Etsy shop online!

Posted on 2025-07-232025-07-23 by Tino Kort

I’ve finally did it and made an Etsy!https://www.etsy.com/shop/TinoDesignSelling these three designs of HEMA sports shirts in 7 colours right now!… Read more Etsy shop online!

Back online

Posted on 2025-04-302025-05-01 by Tino Kort

Hi everyone, i’ve been offline, on different accounts and mostly silent for quite a while. I’ve made some new accounts,… Read more Back online

Feedback loops and iterative work

Posted on 2017-06-26 by Tino Kort

After spending some time at Guerrilla again, it had come to my attention i hadn’t posted (or made) an image… Read more Feedback loops and iterative work

Sketchup and freelance break.

Posted on 2017-04-12 by Tino Kort

I was asking Lloyd (https://www.artstation.com/artist/lloydallan) for feedback on this image:and what i got back were mostly detailing, material definition and… Read more Sketchup and freelance break.

Matinee animatic

Posted on 2017-04-042017-04-04 by Tino Kort

On march 30th i made a short movement through my environment to show how it looks in-engine, and now that… Read more Matinee animatic

Humble Beginnings

Posted on 2017-03-30 by Tino Kort

I used a few prefabs to create a mockup of what the level is going to look like. I tried… Read more Humble Beginnings

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