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Tino Kort

Concept Artist

Author: Tino Kort

Concept artist for Games & Film. Open to work.

Overtaken Pillar design

Posted on December 18, 2025 by Tino Kort

So, i’ve been busy with the publisher, worldbuilding stuff and a lot of design for Overtaken!Nothing finished, but i wanted… Read more Overtaken Pillar design

Explanation on how i use layers for storyboarding

Posted on November 12, 2025November 12, 2025 by Tino Kort

A while ago i was working on a new storyboard for 3He, a sci-fi project i’m resurrecting. Talking with and… Read more Explanation on how i use layers for storyboarding

Test Prints!

Posted on July 31, 2025July 31, 2025 by Tino Kort

Got some test prints in from the supplier, and i’m liking them so far. Honestly really jumped forward that i… Read more Test Prints!

Etsy shop online!

Posted on July 23, 2025July 23, 2025 by Tino Kort

I’ve finally did it and made an Etsy!https://www.etsy.com/shop/TinoDesignSelling these three designs of HEMA sports shirts in 7 colours right now!… Read more Etsy shop online!

Back online

Posted on April 30, 2025May 1, 2025 by Tino Kort

Hi everyone, i’ve been offline, on different accounts and mostly silent for quite a while. I’ve made some new accounts,… Read more Back online

Feedback loops and iterative work

Posted on June 26, 2017 by Tino Kort

After spending some time at Guerrilla again, it had come to my attention i hadn’t posted (or made) an image… Read more Feedback loops and iterative work

Sketchup and freelance break.

Posted on April 12, 2017 by Tino Kort

I was asking Lloyd (https://www.artstation.com/artist/lloydallan) for feedback on this image:and what i got back were mostly detailing, material definition and… Read more Sketchup and freelance break.

Matinee animatic

Posted on April 4, 2017April 4, 2017 by Tino Kort

On march 30th i made a short movement through my environment to show how it looks in-engine, and now that… Read more Matinee animatic

Humble Beginnings

Posted on March 30, 2017 by Tino Kort

I used a few prefabs to create a mockup of what the level is going to look like. I tried… Read more Humble Beginnings

Prefab land!

Posted on March 29, 2017March 29, 2017 by Tino Kort

I’ve worked the assets into managable prefabs (one wall type set of corridor and rooms, more to come) and i… Read more Prefab land!

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