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Tino Kort

Concept Designer

Author: tinokort

Feedback loops and iterative work

Posted on June 26, 2017 by tinokort

After spending some time at Guerrilla again, it had come to my attention i hadn’t posted (or made) an image… Read more Feedback loops and iterative work

Sketchup and freelance break.

Posted on April 12, 2017 by tinokort

I was asking Lloyd (https://www.artstation.com/artist/lloydallan) for feedback on this image:and what i got back were mostly detailing, material definition and… Read more Sketchup and freelance break.

Matinee animatic

Posted on April 4, 2017April 4, 2017 by tinokort

On march 30th i made a short movement through my environment to show how it looks in-engine, and now that… Read more Matinee animatic

Humble Beginnings

Posted on March 30, 2017 by tinokort

I used a few prefabs to create a mockup of what the level is going to look like. I tried… Read more Humble Beginnings

Prefab land!

Posted on March 29, 2017March 29, 2017 by tinokort

I’ve worked the assets into managable prefabs (one wall type set of corridor and rooms, more to come) and i… Read more Prefab land!

Work on building blocks

Posted on March 26, 2017 by tinokort

After working in Unreal i’ve found some building blocks to be missing (as expected) and i’m filling in the gaps… Read more Work on building blocks

Ship’s interior

Posted on March 21, 2017March 21, 2017 by tinokort

Houdini is going well, but i don’t really have anything worthwhile showing yet. I’ve been working inside of Unreal engine… Read more Ship’s interior

Procedurally procrastinated

Posted on March 10, 2017March 21, 2017 by tinokort

So, i’ve been trying out houdini for a while, and WILL absolutely be using it in the future! I’ve resumed… Read more Procedurally procrastinated

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