I’ve worked the assets into managable prefabs (one wall type set of corridor and rooms, more to come) and i have about 50 prefabs right now. getting variations in the corridor sizes was the main concern, and i’ve tackled that right now. i can build any shape room or corrior, and i have the assets needed to decorate it to a certain degree.
I’m going to add two wall/floor/ceiling types, that fit together and will ultimately be added into the prefabs as well. for every wall i have about 4 different types of detail, so figuring out how to be able to use these different geometry types without an absolute prefab overload will be a next. Also i’ll need half walls, lots of them!