Work on building blocks

After working in Unreal i’ve found some building blocks to be missing (as expected) and i’m filling in the gaps right now. Modeling in maya, and then i’ll update the Unreal level design before adding detail to the models and finalising some of the assets.

Screencap is not the most interesting to look at, but i want to refrain from showing the stuff in unreal until i can get some juicy shots.

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