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Tino Kort

Concept Artist

Author: Tino Kort

Concept artist for Games & Film. Open to work.

Prefab land!

Posted on 2017-03-292017-03-29 by Tino Kort

I’ve worked the assets into managable prefabs (one wall type set of corridor and rooms, more to come) and i… Read more Prefab land!

Work on building blocks

Posted on 2017-03-26 by Tino Kort

After working in Unreal i’ve found some building blocks to be missing (as expected) and i’m filling in the gaps… Read more Work on building blocks

Ship’s interior

Posted on 2017-03-212017-03-21 by Tino Kort

Houdini is going well, but i don’t really have anything worthwhile showing yet. I’ve been working inside of Unreal engine… Read more Ship’s interior

Procedurally procrastinated

Posted on 2017-03-102017-03-21 by Tino Kort

So, i’ve been trying out houdini for a while, and WILL absolutely be using it in the future! I’ve resumed… Read more Procedurally procrastinated

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